Gallery

Tutorials
Documentation BGE


Screenshots from games using the Blender 3D Game Engine.

Blender Game Engine  
Blender 3D

Python Game Functions -- 2.49
Logic Bricks -- 2.48
State System -- 2.48


Game Textures
Game Models




Seamless 256 x 256 pngs

Skybox and Skydomes.  1024 x 1024 png

Low Poly Game Models






Using the Blender 3D game engine, game developers can quickly prototype high quality games that take advantage of computer video cards with the latest GPU and video memory.  Use photo references to create your game  models and texture the environments for the game engine.   Texture mapping is a method for adding detail, surface texture, or color to 3D graphics.  A texture map is applied (mapped) to the surface of a shape, or polygon.  Textures are used in many areas of digital visualization, e.g. architecture, design and art.  Texture reference photos are used for character design, concept design, drawing, illustration, portals, reference images, resources, textures.