Custom Armature Controls


In Blender 3D you can change the way a bone--any bone--looks.




A bone is made up of two points.  One at the base and one at the tip.  What you see stretching between the two points is a visual representation of the bone.  A skin.  That's all.  The shape doesn't have any effect on the way the bone acts.

Blender 3D has four default shapes for it's bones.  Octahedron, Stick, B-Bone and Envelope.

Default Bone Skins

You aren't limited to the default bone shapes.  You can create your own.  Any size and any shape.  Simple or complex.  It's your choice.

This is useful when  you are adding constraints to an armature.  You can create one shape for an IK Solver, another for Copy Rotation, etc.  That way, you'll be able to find your armature controls with just a glance. 

Creating your own custom bone shapes is simple.  You can create one and be using it in a matter of minutes.










Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).