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Baking Normal Maps -- High to Low Polygon Models


      


 
1.  Create High and Low Polygon versions of your model.

Note:
Both versions should be approximately the same size.

  
2.  Check direction of Normals.

Note:
Both versions should have Normals pointing in the same direction.  
(ie both pointing out or both pointing in.
)

Select Low Polygon model:  Edit Mode

Buttons Window menu >> Editing (F9)
Tools More tab
Draw Normals button

Check Normals

Repeat for High Polygon model





  
3.  Add a UV Texture to the low polygon model.

Note:
The high polygon model doesn't have to be UV mapped.

Select low polygon model

Buttons Window menu >> Editing (F9)
Mesh tab
UV Texture: New
Give it a unique name


 
   
  
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