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Baking Normal Maps -- High to Low Polygon Models




 
6.  Create a blank image

UV/Image Editor menu >> Image >> New
Give it a unique name
OK button

  
7.  Set Active UV Texture

Note:
If there is more than 1 UV Texture, select the UV Texture you want the High to Low Polygon Normal map to baked to.

Note:

If there is only 1 UV Texture, it will already be set.  
   
Object selected

Buttons Window menu >> Editing (F9)
Mesh tab
UV Texture
Set Active UV Texture button

  
8.  Assign active UV Texture to new blank image

Object selected: edit mode

UV/Image Editor >> Image box
select blank image




   
   
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