Baking Normal Maps -- High to Low Polygon Models
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11. Bake Normal map
Buttons Window menu >> Scene (F10)
Bake tab
Selected to
Active button
Normals button
Clear button
Tangent
BAKE button
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12. Save Normal Map
UV/Image Editor >> Image >> Save
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The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.