Baking Normal Maps -- High to Low Polygon Models




  
 
11.  Bake Normal map

Buttons Window menu >> Scene (F10)
Bake tab
Selected to Active button
Normals button
Clear button
Tangent

BAKE button


  
12.  Save Normal Map

UV/Image Editor >> Image >> Save


   
  
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.