For
the tutorial, I'll be using the normal map of the dragon logo I created
in the last tutorial (Creating Normal Maps: Classic Method)
and
rendering it on a simple plane.
Buttons Window menu >> Shading (F5) >>
Material buttons
Links and
Pipeline tab:
Link to Object
Add New
3. Add a texture channel to the
material
Buttons Window menu >> Shading (F5) >>
Texture buttons (F6)
Texture tab
Add New
Name:
NormalMap
Texture Type: Image
4. Load/select the Normal Map
Map Image tab
Normal Map
button
Image tab
Load
or
Select (if you downloaded the starting blend)
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.