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Using Normal Maps: Blender 3D 2.49


 


 
1.  Add the model.

Note:
For the tutorial, I'll be using the normal map of the dragon logo I created in the last tutorial (Creating Normal Maps:  Classic Method) and rendering it on a simple plane.
 
DownLoad:

  
2.  Add a material to the game object

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab:
Link to Object
Add New

   
3.  Add a texture channel to the material  

Buttons Window menu >> Shading (F5) >> Texture buttons (F6)
Texture tab
Add New
Name:  NormalMap
Texture Type:  Image


  
4.  Load/select the Normal Map

Map Image tab
Normal Map button

Image tab
Load
or
Select (if you downloaded the starting blend)



   
   
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