Using Normal Maps: Blender 3D 2.49





5.  Add a new texture channel to the material  

Buttons Window menu >> Shading (F5) >> Texture buttons (F6)
Texture tab
Select empty texture channel
Add New
Name:  ColorMap
Texture Type:  Image
 


6.  Load/select the Color Map

Image tab
Load
or
Select (if you downloaded the starting blend)





7.  Normal Map settings

Texture Tab:
Normal Map selected

Map Input tab:  UV button
Buttons Window menu >> Shading (F5) >> Material buttons
Map Input tab
UV button
UV texture map name

Map To tab:  Nor button
Buttons Window menu >> Shading (F5) >> Material buttons
Map To tab
Nor button
Nor Slider to 1.0
 

8.  Color Map settings

Texture Tab:
Color Map selected

Map Input tab:  UV tab
Buttons Window menu >> Shading (F5) >> Material buttons
Map Input tab
UV button
UV texture map name

Map To tab:  Col button
Buttons Window menu >> Shading (F5) >> Material buttons
Map To tab
Col button
Color slider to 1.0


   
  
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.