1. Add the model.
Note:
We'll be creating a normal
map of the surface of the model.
Note:
To make things easy, I'll
placing the model at World Coordinates [ 0.0, 0.0, 0.0]
Place model at World Coordinates [ 0.0, 0.0, 0.0]
Select model:
Object mode
N key
or
3D View menu >> Object >> Transform
Properties
LocX:
0.0
LocY: 0.0
LocZ: 0.0
Orient model:
Width and
length x and y axis.
Height is z axis.
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