Creating Normal Maps:  Blender 3D 2.49


1.  Add the model.

We'll be creating a normal map of the surface of the model.

To make things easy, I'll placing the model at World Coordinates [ 0.0, 0.0, 0.0]

Place model at World Coordinates [ 0.0, 0.0, 0.0]
Select model:  Object mode
N key
3D View menu >> Object >> Transform Properties
LocX:  0.0
LocY:  0.0
LocZ:  0.0

Orient model:
Width and length x and y axis.  
Height is z axis.

2.  Check normals of the model

Normals must be on the outside of the model

Model selected:  Edit Mode
Buttons Window menu >> Editing (F9)
Tools More tab
Enable Draw Normal button
Set NSize:


3.  Flip normals from inside to outside

Model selected:  Edit Mode

Select faces with Normals on inside
Flip Normals from inside to outside.
3D View menu >> Mesh >> Normals >> Flip
W key >> Flip Normals