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Creating Normal Maps:  Blender 3D 2.49


 


1.  Add the model.

Note:
We'll be creating a normal map of the surface of the model.

Note:
To make things easy, I'll placing the model at World Coordinates [ 0.0, 0.0, 0.0]

Place model at World Coordinates [ 0.0, 0.0, 0.0]
Select model:  Object mode
N key
or
3D View menu >> Object >> Transform Properties
LocX:  0.0
LocY:  0.0
LocZ:  0.0

Orient model:
Width and length x and y axis.  
Height is z axis.



 
  
2.  Check normals of the model

Note:
Normals must be on the outside of the model

Model selected:  Edit Mode
Buttons Window menu >> Editing (F9)
Tools More tab
Enable Draw Normal button
Set NSize:


   


3.  Flip normals from inside to outside

Model selected:  Edit Mode

Select faces with Normals on inside
Flip Normals from inside to outside.
3D View menu >> Mesh >> Normals >> Flip
or
W key >> Flip Normals


 
     
  
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