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Creating Normal Maps:  Blender 3D 2.49


 



 
10.  Red Texture Settings

Note:
The color red will represent the x - axis of the Normal Vector for each face.

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Red channel 
Map Input tab
Nor button
Axis buttons
1st row:  X
2nd row: X
3rd row:  X
Map To tab
Col button
Texture blending mode:  Mix
Color sliders
R = 1.0
G = 0.0
B = 0.0

  
11.  Green Texture Settings

Note:
The color green will represent the y - axis of the Normal Vector for each face.

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Green channel 
Map Input tab
Nor button
Axis buttons
1st row:  Y
2nd row: Y
3rd row:  Y
Map To tab
Col button
Texture blending mode:  Add
Color sliders
R = 0.0
G = 1.0
B = 0.0

  
12.  Blue Texture Settings

Note:
The color blue will represent the z - axis of the Normal Vector for each face.

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Blue channel 
Map Input tab
Nor button
Axis buttons
1st row:  Z
2nd row: Z
3rd row:  Z
Map To tab
Col button
Texture blending mode:  Add
Color sliders
R = 0.0
G = 0.0
B = 1.0

 
   
  
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