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Alpha Multitexture: Blender Game Engine 2.6




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16
Image Sampling: Alpha: Use checkbox
 
Instructions:
  • Properties menu >> Texture button >> Image Sampling tab
  • Use checkbox

Image Sampling

   
17
Mapping Coordinates: UV

Note:
  • Alpha with Multitexture and Singletexture have to be UV Mapped to the texture.
  • We will UV unwrap the model and use the UV/Image Editor to UV map the textures to it.

Instructions:
  • Properties menu >> Texture button >> Mapping tab >> Coordinates: UV

Texture coordinates

  
18
UV Layer: Leaf_UV

Note:
  • We will use the UV Texture layer that we created to hold the infomation.

Instructions:
  • Properties menu >> Texture button >> Mapping tab >> Layer >> List
  • Leaf_UV

Texture Layer UV list

Texture Layer Leaf_UV

    




 
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