Mist: Blender Game Engine 2.6
6
Optional
-- Mist Falloff
Note:
- Falloff sets how the mist intensity increases with
distance.
- At this point in time (Blender 2.59), Mist Falloff works in the
Game Engine but it can only be changed when the Engine box is set to
Blender Render.
Instructions:
- Info menu >> Engine box >> Blender Render
7
Optional
-- Mist Falloff
Note:
- Quadratic: intensity increases as a
parabolic function (ax2 + bx + c = 0)
- Linear: intensity increase in a linear progression.
- Inverse Quadratic = Inverse of a quadratic progression.
Instructions:
- Properties menu >>
World button >> Mist
tab
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