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Sound:  Blender Game Engine 2.6




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7
Optional:  3D Sound.

Note:
  • 3D Sound enabled: volume depends on player distance from game object.
Sound Files:  wav and ogg
  • Minimum Gain:  Minimum volume to play the sound.
Range:  0.0 to 1.0
0.0 = no sound
1.0 = Maximun sound
  • Maximum Gain:  Maximum volume to play the sound.
Range:  0.0 to 1.0
0.0 = no sound
1.0 = Maximun sound
  • Reference Distance:  Distance from player that the volume equals Maximum Gain
  • Maximum Distance:  Maximum distance from object that player can hear the sound.
  • Rolloff:  Amount that the volume of the sound decreases with the distance.
Range:  0.0 to 5.0
0.0 = no falloff
5.0 = maximum falloff
  • Cone Outer Gain:  Volume of the sound outside the outer cone
  • Cone Outer Angle:  Angle of the outer cone.
Range:  0 to 360 degrees
  • Cone Inner Angle:  Angle of the inner cone.
Range:  0 to 360 degrees

Instructions:
  • 3D Sound:  Enabled
  • Minimum Gain:  0.0
  • Maximun Gain: 1.0
  • Reference Distance:  5.0
  • Maximum Distance:  30.0
  • Rolloff:  1.0

3D sound enabled

   




 
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