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Sound:  Blender Game Engine 2.6




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8
Optional:  Distance Model  (3D Sound)

Note:
  • The Distance Model is used to calculate how the sound fades with distance.
  • Types of Distance Models
  • None
  • Inverse
  • Inverse Clamped
  • Linear
  • Linear Clamped
  • Exponent
  • Exponent Clamped

Instructions:
  • Properties menu >> Scene button >> Audio tab
  • Listener:  Linear

Distance Model for 3D sound

   




 
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