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Alpha: Blender GLSL Materials


   



5
Image tab:
Load an image with alpha

Button Windows menu >> Shading (F5) >> Texture buttons (F6)
Image tab
Load

 
6
Enable UseAlpha button

Button Windows menu >> Shading (F5) >> Texture buttons (F6)
Map Image tab
UseAlpha 

  
7
Add a UV Texture to material

Buttons Window menu >> Editing (F9)
Mesh tab
UV Texture:  New
Give it a unique name 


 
8
UV Unwrap game object

Game object:
Select Edit Mode
Tab key
or
3D View menu >> Mode Box >> Edit Mode
UV Unwrap
U key
or
3D View menu >> Mesh >> UV Unwrap
Select UV Unwrap Method





  
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