Alpha: Blender GLSL Materials

Map UV Texture to image with alpha

Game object:  Edit Mode

UV/Image Editor menu >> Image box
Select image
Fit UV map to image

Texture Face tab:
Enable Tex button
Enable Alpha or Clip Alpha button

The Copy button will copy the selected  'Active Face Alpha Blending' setting to the rest of the selected faces.

Game object:  Edit Mode

Buttons Window menu >> Editing
Texture Face tab
Enable Tex button
Enable Alpha or Clip Alpha button

Map Input tab:
Enable UV button
Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Select texture holding the image with alpha

Map Input tab
Enable UV button

UV Texture name:
Enter the name of the UV Texture

The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.