Alpha: Blender GLSL Materials








9
Map UV Texture to image with alpha

Game object:  Edit Mode

UV/Image Editor menu >> Image box
Select image
Fit UV map to image



10
Texture Face tab:
Enable Tex button
Enable Alpha or Clip Alpha button

Note:
The Copy button will copy the selected  'Active Face Alpha Blending' setting to the rest of the selected faces.

Game object:  Edit Mode

Buttons Window menu >> Editing
Texture Face tab
Enable Tex button
Enable Alpha or Clip Alpha button

 

11
Map Input tab:
Enable UV button
 
Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Select texture holding the image with alpha

Map Input tab
Enable UV button

UV Texture name:
Enter the name of the UV Texture


  
  
The game engine can be used to make both 2D games and 3D games.  Use the game engine to model game characters and 3D environments to create casual video games, first and third person shooters, role playing games, racing simulations and more.  Create a 3D virtual world and texture your 3D computer models with photo realistic textures to add realism your game models and environments while learning important skills that will help you compete for entry-level positions in the game industry.