Motion Actuator

Simple Motion -- No Physics




1.  Simple motion
Offsets/Rotates the object at a uniform rate.


2.  Actuator Name
You can give it a unique name or use the default name that Blender assigns.


3.  Loc
Actuator activated:
Each logic tic offsets the location of the game object by the amount indicated.

Actuator deactivated:
Game Object immediately stops being offset.


4.  Loc Axis
Loc x-axis:
Amount to offset the game object on the x-axis.

Loc y-axis:
Amount to offset the game object on the y-axis.

Loc z-axis:
Amount to offset the game object on the z-axis.

L button:
Use local (game object) or world axis.


5.  Rot
Note:
1.0 = 10 degrees
36 = 360 degrees

Actuator activated:
Each logic tic rotates the game object by the degrees indicated.

Actuator deactivated:
Game Object immediately stops rotating.


6.  Rot Axis
Note:
1.0 = 10 degrees
36 = 360 degrees

Rot x-axis:

Degrees to rotate around the x-axis.

Rot y-axis:
Degrees to rotate around the y-axis.

Rot z-axis:
Degrees to rotate around the z-axis.

L button:
Use local (game object) or world axis.




Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).