Motion Actuator -- No Physics: Blender 3D Game Engine


  







1.  Physics Type:  Static or No Collision
Blender 2.5:
  • Info menu >> Engine Box
Blender Game
  • Properties menu >> Physics
Physics Type:  Static or No Collision

Blender 2.49:
  • Buttons Window menu >> Logic (F4)
Object Type:  Static or No Collision
     
2.  Loc
Loc:
  • Teleports the game object from point A to point B.
  • Doesn't use physics.
  • Immediate start and stop.
  • Possible to teleport into/through other game objects
Loc x-axis:
  • Amount in Blender Units to teleport the game object on the x-axis.
Loc y-axis:
  • Amount in Blender Units to teleport the game object on the y-axis.
Loc z-axis:
  • Amount in Blender Units to teleport the game object on the z-axis.
     
3.  Rot
Rot:
  • Rotates the game object.
  • Doesn't use physics.
  • Immediate start and stop.
  • Possible to rotate into/through other game objects
Rot x-axis:
  • Amount to rotate around the x-axis.
Rot y-axis:
  • Amount to rotate around the y-axis.
Rot z-axis:
  • Amount to rotate around the z-axis.
    
4.  L button
L button selected:
  • Use local (game object) axis.
L button not selected:
  • Use world axis.

 
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