Constraint Actuator -- Orientation: Blender 3D Game Engine


   






 
 
1.  Orientation
Constraints the orientation of a Game Object axis to a World axis vector
  • The orientation constraint forces the selected axis of the game object to point in a direction of a vector in World coordinates. 
  • Example:
Select the game object x-axis.
Set the orientation constraint to the World z-axis ([0.0, 0.0, 1.0]).   

The game object will flip on it's side so that the game object's x-axis points in the direction of World z-axis.

   
2.  damp
Amount to delay (in frames) the responce to the constraint.
  • Range:  0 to 100
  
3.  Direction
Game Object axis direction to be constrained.
  • None = Don't constrain the orientation of the game object.
  • X axis = Orient game object x-axis to vector.
  • Y axis = Orient game object y-axis to vector.
  • Z axis = Orient game object z-axis to vector.
  
4.  X   Y   Z
The X, Y and Z components of the Reference world vector.
  • X:  Cosine of the angle the vector points in the World X direction.
  • Y:  Cosine of the angle the vector points in the World Y direction.
  • Z:  Cosine of the angle the vector points in the World Z direction.
  • Range:  -1.00 to 1.00
  
5.  time
Amount of time (in frames) for the constraint actuator to remain active.
  • Range:  0 to 100
  • 0 = infinite time.
 
6.  Min
Minimum angle (degrees) to maintain with the target direction
  • Range:  0.00 to 180.00
  
7.  Max
Maximum angle (degrees) to maintain with the target direction
  • Range:  0.00 to 180.00
 
 
The Blender 3D game engine can be used to make and play computer games.  Let your friends download and play your computer game.  Use the Blender 3D game engine to model game characters and 3D environments to create casual video games, first and third person shooters, role playing computer games, racing simulations video games for download.  Sell your games or let people download them for free.