Moving the joystick sends a stream of positive
pulses to the connected controller
Returning the joystick to the center sends one
negative
pulse to the connected controller.
2.
Number
Number
of the axis that triggers the sensor.
Number = 1: Joystick Up/Down and Left/Right
Number = 2: Joystick twist and back paddle
Note: This is for most joysticks
3.
Axis Direction
Direction
of the
axis to use as a
trigger event:
Number = 1:
Right Axis = Joystick
right axis
Left Axis = Joystick left axis
Down Axis = Joystick down axis
Up Axis = Joystick up axis
Number = 2:
Left Axis
= Paddle middle to top
Right Axis = Paddle middle to bottom
Up Axis = Joystick twist left
Down Axis = Joystick twist right
Note: This is for most joysticks
4.
Threshold:
Creates
a circular
dead zone around
the center of the
joystick.
Range: 0 to
32768
0 = no dead zone.
32768 = all dead zone.
5.
Index
Index
of attached Joysticks.
0 = 1st
joystick
1 = 2nd joystick
etc.
6.
All
All
axis directions will trigger the sensor
All toggle button enabled:
Number = 1: Moving
the Joystick left/right/back/forward
Number = 2: Moving
the paddle up/down or twisting the joystick left/right
7.
True Level Triggering
When
a sensor
is activated, it sends one positive
pulse to the attached controller(s).
True Level Triggering disabled:
Sends one positive pulse
when the sensor is activated.
True Level Triggering enabled:
Continues to send positive
pulses as long as the sensor is active.
Note:
The number of pulses sent is based on the
logic tic rate.
Default is 60 times per second.
8.
False Level Triggering
When
a sensor is deactivated, it sends one negative pulse to the
controller.
False Level Triggering disabled:
Sends one negative pulse to
the controller when the sensor is deactivated.
False Level Triggering enabled:
Continues to send negative
pulses as long as the sensor is deactivated.
Note:
The number of pulses sent is based on the
logic tic rate.
Default is 60 times per second.
9.
Trigger Delay
Skips
sending pulses to the controller after the 1st pulse is sent
Skips the number entered.
Note:
Works with
True Level and False Level
Triggering
10.
Level
Part
of the
State System.
When the State is activated, it checks to see
if a
mouse button or a keyboard key is pressed. Sends a pulse to
the
controller if it is.
11.
Tap
When
the sensor is activated, a positive pulse is immediately followed by a
negative pulse
(next frame).
True Level Trigger disabled: Positive pulse
becomes a positive pulse immediately followed by a negative pulse (next
frame).
True Level Trigger enabled and Trigger Delay =
0: No practical
change. Positive pulse is sent every frame. Never has the
chance
to send a negative pulse.
True Level Trigger enabled and Trigger Delay greater
than 0: Each positive
pulse becomes a positive pulse immediately followed by a negative pulse
(next frame).
Note: False
level
triggering is ignored when Tap is enabled.
12.
Inv
Inverts
the
output of the triggers.
A positive trigger event sends a negative pulse to
the controller.
A negative trigger event sends a positive pulse to
the controller.
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