Actuator Sensor






1.  Actuator Sensor
Monitors an Actuator.

When the actuator is activated, the sensor sends one positive pulse to the controller.

When the actuator is deactivated, the sensor sends one negative pulse to the controller.


2.  Sensor Name
You can give it a unique name or use the default name that Blender assigns.


3.  True Level Triggering
When a sensor is activated, it sends one positive pulse to the attached controller(s).  

With True Level Triggering turned on, it continues to send positive pulses as long as the sensor is active.

The number of positive pulses sent is based on the logic tic rate.  Default is 60 times per second.


4.  False Level Triggering
When a sensor is deactivated, it sends one negative pulse to the controller.  

With False Level Triggering turned on, it continues to send negative pulses as long as the sensor is deactivated.

The number of negative pulses sent is based on the logic tic rate.  Default is 60 times per second.


5.  Trigger Delay
Works with True Level and False Level Triggering

Skips sending pulses to the controller.  

Skips the number entered.


6.  Inv
Inverts the output of the triggers.  

A positive trigger event sends a negative pulse to the controller.

A negative trigger event sends a positive pulse to the controller.


7.  Lvl
Part of the State System.

At this point in time, it only works with the Mouse Sensor and the Keyboard Sensor. 


8.  Act
Name of the actuator to be monitored.




Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).