State System : Blender 3D Game Engine


 








State System
The State System uses State Mask groups to activate and deactivate Controllers while the game is running.

State Mask group active:
Only the Controllers (and the Sensors and Actuators connected to them) belonging to the State Mask group are active.

State Mask group inactive:
The Controllers (and the Sensors and Actuators connected to them) belonging to the inactive State Mask group are ignored.  They do not use memory or CPU cycles.


Note:
Each Object has a separate State System

The Blender 3D game engine can be used to make and play computer games.  Let your friends download and play your computer game.  Use the Blender 3D game engine to model game characters and 3D environments to create casual video games, first and third person shooters, role playing computer games, racing simulations video games for download.  Sell your games or let people download them for free.