The State System
uses State Mask groups to activate and deactivate
Controllers while the game is running.
State Mask group active:
Only the
Controllers (and the Sensors and
Actuators connected to them) belonging to the State Mask group are
active.
State Mask group inactive:
The
Controllers (and the Sensors and
Actuators connected to them) belonging to the inactive State Mask group
are ignored. They do not use memory or CPU cycles.
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