Mist:  Blender Game Engine





1
Enable Mist

Buttons Window menu >> Shading (F5) >> World buttons
Mist/Stars/Physics tab
Mist button


2
Select Quad / Lin / Sqr

Sets how the mist intensity increases with distance.

Quad = Quadratic progression.  
 
Lin = Linear progression.
 
Sqr = Inverse of Quadratic progression

Buttons Window menu >> Shading (F5) >> World buttons
Mist/Stars/Physics tab
Quad / Lin / Sqr


3
Set Start

Start = Distance from the camera that the mist starts.

Buttons Window menu >> Shading (F5) >> World buttons
Mist/Stars/Physics tab
Start

 

 
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.