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Normal Maps: Blender 3D Game Engine




  
1
Enable Blender GLSL Materials

User Preference menu >> Game >> Blender GLSL Materials

  
2
GLSL:  Enable Lights -- Enable Shadows

User Preference menu >> Game >> GLSL Material Settings
Enable Lights
Enable Shaders

 
 
3
Viewport Shading Textured

3D View menu >> Viewport Shading box
Draw type -- Textured

 
  
4
Add a material to the game object

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab:
Link to Object
Add New
 
   
5
Add a Normal Map texture to the material  

Buttons Window menu >> Shading (F5) >> Texture buttons (F6)
Texture tab
Add New
Texture Type:  Image
Image tab
Load
Map Image tab
Normal Map button








  
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