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Replace Mesh: Blender 3D Game Engine





  
1.  Create the model that will hold the replacement mesh

Note:
The model that holds the replacement mesh can be on any layer.  The layer can be hidden or visible.

Note:
The model that holds the replacement mesh can be any size and shape.  It doesn't have to be the same size and shape as the original model.

  
2.  Give the replacement mesh a unique name

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab
ME:

       
3.  Create the model that will hold the original mesh


  
  
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