Replace Mesh: Blender 3D Game Engine





  
1.  Create the model that will hold the replacement mesh

Note:
The model that holds the replacement mesh can be on any layer.  The layer can be hidden or visible.

Note:
The model that holds the replacement mesh can be any size and shape.  It doesn't have to be the same size and shape as the original model.

  
2.  Give the replacement mesh a unique name

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab
ME:

       
3.  Create the model that will hold the original mesh


  
  
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.