Runtime -- Blender Game Engine





  


 
1
Open your blend

User Preference menu >> File >> Open


  
2
Pack External Data

Note:
Pack External Data saves the all external data (textures, sound files, etc.) as a part of the blend. 

Note:
Don't use Pack External Data if you want the data (textures, sound files, etc.) to be separate from the blend.  Instead use Make all Paths Relative.  

User Preference menu >> File >> External Data >> Pack into .blend file


   
3
Game framing settings

Note:
Use Game framing settings to set the Runtime's default settings.  Full screen or Windowed. 
Game resolution -- 640 x 480 or 800 x 600 or etc.  Color depth of Full Screen -- 32 bit or 16 bit or etc.

Buttons Window menu >> Scene (F10) >> Render buttons

Format tab
Game framing settings
 



   




 
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.