Real Time Shadows: Blender 3D Game Engine






 
7.  Set ClipSta  --  Set ClipEnd

Note:
Only Game Objects between ClipSta and ClipEnd will cast shadows.

Buttons Window menu >> Shading (F5) >> Lamp buttons
Shadow and Spot tab
ClipSta:  
ClipEnd:

  
8.  Set shadow map shading bias

Note:
The shadow map shading bias determines where the shadow starts.

Buttons Window menu >> Shading (F5) >> Lamp buttons
Shadow and Spot tab
Bias

   
Note:
Shadows won't show up if the game object the shadow falls on -- floor/wall/etc -- doesn't have a material with shadows enabled. 


  
9.  Game Engine:  Start Game
User Preference menu >> Game >> Start Game
or
P key
  
 
  
   
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.