Shiny: Blender GLSL Materials

4.  Load image to use as reflective map

You can use any image as a reflective map.  For best results, try to match the colors of the reflective map to the game surroundings

Reflective maps can't be one solid color.  The brightness of the colors and the contrast between the colors determines how shiny it is.

Buttons Window menu >> Shading (F5) >> Texture buttons (F6)
Image tab

5.  Reflective map settings

Col slider:  (Strength of the reflection)
Range 0.0 to 1.0

Buttons Window menu >> Shading (F5) >> Material buttons
Select shiny texture
Map Input tab
Refl button
Map To tab
Col button
Texture blending mode:  Multiply
Col slider

6.  Start Game 

User Preference menu >> Game >> Start Game
P key

The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.