Shiny: Texture Face Materials

4.  Unwrap UV Texture

Select object:  edit mode
Select all vertices
I used Unwrap to UV Unwrap Suzanne's UV Texture.
UV Unwrap model
U key
3D View menu >> Mesh >> UV Unwrap
Select UV Unwrap UV Calculation


5.  Load image to be used as reflective map

You can use any image as a reflective map.  For best results, try to match the colors of the reflective map to the game surroundings

Reflective maps can't be one solid color.  The brightness of the colors and the contrast between the colors determines how shiny it is.

Model Selected
Edit Mode
All vertices selected.

UV/Image Editor menu >> Image >> Open