5. Set Bounds
Note:
Collisions Bounds is the
physics body model that is used to calculate the collisions.
Triangle
Mesh:
Each
triangle is used to calculate collisions.
Convex
Hull:
Only
the corners/angles of the shape of the model are used to
calculate collisions.
Buttons Window menu >> Logic (F4)
Bounds button
Convex Hull
Triangle Mesh
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