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Soft Bodies: Blender 3D Game Engine 


 

 
3.  Bending Const.

Note:
The Bending Contraint dampings the bending motion.

Buttons Window menu >> Logic (F4)
Bending Constr. button

  
4.  LinStiff

Note:
Linear Stiffness of the soft body links.

Buttons Window menu >> Logic (F4)
LinStiff slider
Range 0.00 to 1.00

  
5.  Set Bounds

Note:
Collisions Bounds is the physics body model that is used to calculate the collisions.

Triangle Mesh:
Each triangle is used to calculate collisions.
Convex Hull:
Only the  corners/angles of the shape of the model are used to calculate collisions.

Buttons Window menu >> Logic (F4)
Bounds button
Convex Hull
Triangle Mesh


  
6.  Advanced Settings

Buttons Window menu >> Logic (F4)
Advanced Settings
Cluster Collision RS button
Enable cluster collision between rigid and soft bodies
Cluster Collision SS button
Enable cluster collision between soft and soft bodies
Cluster Iter
Number of cluster iterations
Range:  1 to 128
Position Inter
Number of solver iterations
Range:  0 to 10
Welding
Distance between nearby vertices to be considered equal
Range 0.00 to 0.01
 
 

7.  Start Game Engine
P key
or
User Preference menu >> Game >> Play
 

  
  
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