Logic Bricks:  Blender 3D Game Engine







Actuators Index  (2.49)
2D Filter, Action, Camera, CD, Constraint, Edit Object, Game, Ipo, Message, Motion, Parent, Property, Random, Scene, Shape Action, Sound, State and Visibility actuators.
AND, Expression, NAND, NOR, OR, Python, XNOR and XOR controllers.
Sensors Index  (2.49)
Actuator, Always, Collision, Delay, Joystick, Keyboard, Message, Mouse, Near, Property, Radar, Random, Ray and  Touch sensors.



State System  (2.49)
The State System activates and deactivates Controllers (and their links to the Sensors and Actuators connected to them) as needed while the game is running.










 
Use the Blender 3D game engine to create computer games.  Casual video games, First Person Shooter, role playing games, racing simulations and more.  Use OpenGL GLSL shaders and normal maps to create high game models.  Model and program your own three-dimensional world and then play on your computer using the keyboard and mouse, or a joystick or game pad.