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activate
Method
in Class KX_PolygonMaterial
addActiveActuator
Function in Module GameLogic
addWheel
Method
in
Class KX_VehicleWrapper
alignAxisToVect
Function in Class KX_GameObject
applyBraking
Method in Class KX_VehicleWrapper
applyEngineForce
Method in ClassKX_VehicleWrapper
applyImpulse
Method in Class KX_GameObject
boxInsideFrustum
Method in Class KX_Camera
createConstraint
Method
in Module PhysicsConstraints
delSource
Method
in Class BL_Shader
disableMotionBlur
Function
in Module Rasterizer
disableRigidBody
Method in Class KX_GameObject
drawLine
Function
in Module Rasterizer
enableMotionBlur
Function
in Module Rasterizer
enableRigidBody
Method in Class KX_GameObject
enableViewport
Method in Class KX_Camera
enableVisibility
Function
in Module Rasterizer
endObject
Function in Class KX_GameObject
EventToString
Method in Module GameKeys
expandPath
Method in Module GameLogic
getAction
Method in Class BL_ActionActuator
getAction
Method in Class BL_ShapeActionActuator
getActuator
Method in Class SCA_ActuatorSensor
getActuator
Method in Class SCA_PythonController
getActuators
Method in Class SCA_PythonController
getAngularVelocity
Method
in Class KX_GameObject
getAngularVelocity
Method
in Class KX_ObjectActuator
getAngularVelocity
Method
in Class KX_SCA_AddObjectActuator
getAppliedImpulse
Method in Module PhysicsConstraints
getAverageFrameRate
Method in Module GameLogic
getAxis
Method in Class SCA_JoystickSensor
getAxisValue
Method in Class SCA_JoystickSensor
getAxisVect
Method in Class KX_GameObject
getBlendFileList
Method in Module GameLogic
getBlendin
Method in Class BL_ShapeActionActuator
getBodies
Method
in Class KX_NetworkMessageSensor
getButton
Method
in Class SCA_JoystickSensor
getButtonValue
Method
in Class SCA_JoystickSensor
getCamera
Method
in
Class KX_SceneActuator
getCameraToWorld
Method
in Class KX_Camera
getChildren
Method in Class KX_GameObject
getChildrenRecursive
Method in Class KX_GameObject
getConeHeight
Method
in
Class KX_RadarSensor
getConeOrigin
Method
in Class KX_RadarSensor
getConeTarget
Method
in
Class KX_RadarSensor
getConstraintId
Method
in Class KX_ConstraintWrapper
getConstraintId
Method
in Class KX_VehicleWrapper
getConstraintType
Method in Class KX_VehicleWrapper
getContinue
Method
in
Class BL_ActionActuator
getCurrentController
Function
in Module GameLogic
getCurrentlyPressedKeys
Method
in
Class SCA_KeyboardSensor
getCurrentScene
Function
in Module GameLogic
getDamp
Method
in
Class KX_ConstraintActuator
getDamping
Method in Class KX_ObjectActuator
getDelay
Method in Class SCA_DelaySensor
getDirection
Method in Class KX_ConstraintActuator
getDistance
Method in Class KX_ConstraintActuator
getDistanceTo
Method
in Class KX_GameObject
getDistribution
Method
in
Class SCA_RandomActuator
getDLoc
Method
in Class KX_ObjectActuator
|
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |