Python Methods (2.48)
getActuators - getDamping

getActuators    Method in Class SCA_PythonController
getAngularVelocity    Method in Class KX_GameObject
getAngularVelocity    Method in Class KX_ObjectActuator
getAngularVelocity    Method in Class KX_SCA_AddObjectActuator
getAppliedImpulse    Method in Module PhysicsConstraints
getAverageFrameRate    Method in Module GameLogic
getAxis    Method in Class SCA_JoystickSensor
getAxisValue    Method in Class SCA_JoystickSensor
getAxisVect    Method in Class KX_GameObject
getBlendFileList    Method in Module GameLogic
getBlendin    Method in Class BL_ShapeActionActuator
getBodies    Method in Class KX_NetworkMessageSensor
getButton     Method in Class SCA_JoystickSensor
getButtonValue     Method in Class SCA_JoystickSensor
getCamera    Method in Class KX_SceneActuator
getCameraToWorld    Method in Class KX_Camera
getChildren     Method in Class KX_GameObject
getChildrenRecursive    Method in Class KX_GameObject
getConeHeight    Method in Class KX_RadarSensor
getConeOrigin    Method in Class KX_RadarSensor
getConeTarget    Method in Class KX_RadarSensor
getConstraintId    Method in Class KX_ConstraintWrapper
getConstraintId    Method in Class KX_VehicleWrapper
getConstraintType    Method in Class KX_VehicleWrapper
getContinue    Method in Class BL_ActionActuator
getCurrentController    Function in Module GameLogic
getCurrentlyPressedKeys    Method in Class SCA_KeyboardSensor
getCurrentScene    Function in Module GameLogic
getDamp    Method in Class KX_ConstraintActuator
getDamping    Method in Class KX_ObjectActuator



Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).