Blender 3D Game Engine Python -- Functions Index (2.49b)


 

 

 
 
damp    Variable in Class KX_ConstraintActuator
damping    Variable in Class KX_ObjectActuator
dbvt_culling    Variable in Class KX_Scene
deactivate    Method in Class SCA_PythonController
delSource    Method in Class BL_Shader
delay    Variable in Class SCA_DelaySensor
determinant    Method in Mathutils Module  --  Matrix
DifferenceQuats    Method in Mathutils Module
diffuse    Variable in Class KX_PolygonMaterial
direction    Variable in Class KX_ConstraintActuator
disableMist    Method in Rasterizer Module
disableMotionBlur    Variable in Class SCA_2DFilterActuator
disableMotionBlur    Method in Rasterizer Module
disableRigidBody    Method in Class KX_GameObject
distance    Variable in Class KX_ConstraintActuator
distance    Variable in Class KX_Light
distance    Variable in Class KX_NearSensor
distance    Variable in Class KX_RadarSensor
distribution    Variable in Class SCA_RandomActuator
dLoc    Variable in Class KX_ObjectActuator
DotQuats    Method in Mathutils Module
DotVecs    Method in Mathutils Module
drawingmode    Variable in Class KX_PolygonMaterial
drawLine    Method in Rasterizer Module
dRot    Variable in Class KX_ObjectActuator
duration    Variable in Class SCA_DelaySensor
 
   
 
enableMotionBlur    Method in Rasterizer Module
enableRigidBody    Method in Class KX_GameObject
enableVisibility    Method in Rasterizer Module
endObject    Method in Class KX_GameObject
energy    Variable in Class KX_Light
events    Variable in Class SCA_KeyboardSensor
EventToCharacter    Method in GameKeys Module
EventToString    Method in GameKeys Module
executePriority    Variable in Class SCA_ILogicBrick
expandPath    Method in GameLogic Module
 
       
 
far    Variable in Class KX_Camera
fileName    Variable in Class KX_GameActuator
filename    Variable in Class KX_SoundActuator
force    Variable in Class KX_ObjectActuator
forceLimitX   Variable in Class KX_ObjectActuator
forceLimitY   Variable in Class KX_ObjectActuator
forceLimitZ    Variable in Class KX_ObjectActuator
frame   Variable in Class BL_ActionActuator
frame    Variable in Class BL_ShapeActionActuator
frameEnd    Variable in Class BL_ActionActuator
frameEnd    Variable in Class BL_ShapeActionActuator
frameEnd    Variable in Class KX_IpoActuator
frameMessgeCount    Variable in Class KX_NetworkMessageSensor
framePropName    Variable in Class BL_ActionActuator
framePropName    Variable in Class BL_ShapeActionActuator
framePropName    Variable in Class KX_IpoActuator
frameStart    Variable in Class BL_ActionActuator
frameStart    Variable in Class BL_ShapeActionActuator
frameStart    Variable in Class KX_IpoActuator
frequency    Variable in Class SCA_ISensor
from_id    Variable in Class CListValue
frustum_culling    Variable in Class KX_Camera
 
   
   
Game developers can use the Blender game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The Blender game engine can be used to make both 2D games and 3D games.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.