|
|
getDelay
Method in Class SCA_DelaySensor
getDirection
Method in Class KX_ConstraintActuator
getDistance
Method in Class KX_ConstraintActuator
getDistanceTo
Method
in Class KX_GameObject
getDistribution
Method
in
Class SCA_RandomActuator
getDLoc
Method
in Class KX_ObjectActuator getDRot
Method
in
Class KX_ObjectActuator getDuration
Method in Class SCA_DelaySensor
getEnd
Method
in Class BL_ActionActuator
getEnd
Method in Class BL_ShapeActionActuator
getEnd
Method
in
Class KX_IpoActuator
getExecutePriority
Method
in Class SCA_ILogicBrick
getEyeSeparation
Function
in
Module Rasterizer
getFile
Method
in Class KX_GameActuator
getFilename
Method
in
Class KX_SoundActuator
getFocalLength
Function
in Module Rasterizer
getForce
Method
in
Class KX_ObjectActuator
getForceIpoActsLocal
Method
in Class KX_IpoActuator
getForceLimitX
Method in Class KX_ObjectActuator
getForceLimitY
Method in Class
KX_ObjectActuator
getForceLimitZ
Method in Class KX_ObjectActuator
getFragmentProg
Method
in Class BL_Shader
getFrame
Method
in
Class BL_ActionActuator
getFrame
Method in Class BL_ShapeActionActuator
getFrameProperty
Method
in
Class BL_ActionActuator
getFrameProperty
Method
in
Class BL_ShapeActionActuator
getFrameMessageCount
Method
in Class KX_NetworkMessageSenor
getFrequency
Method
in
Class SCA_ISensor |
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |