Python Methods (2.48)
getGain - getLooping

getGain    Method in Class KX_CDActuator
getGain    Method in Class KX_SoundActuator
getGLSLMaterialSetting     Function in Module Rasterizer
getHat    Method in Class SCA_JoystickSensor
getHeight    Method in Class KX_CameraActuator
getHitNormal    Method in Class KX_MouseFocusSensor 
getHitNormal    Method in Class KX_RaySensor     
getHitObject    Method in Class KX_MouseFocusSensor
getHitObject    Method in Class KX_RaySensor
getHitObject    Method in Class KX_TouchSensor
getHitObjectList    Method in Class KX_TouchSensor
getHitPosition    Method in Class KX_MouseFocusSensor
getHitPosition    Method in Class KX_RaySensor
getHold1    Method in Class SCA_KeyboardSensor
getHold2    Method in Class SCA_KeyboardSensor
getIndex     Method in Class SCA_JoystickSensor
getInvert    Method in Class SCA_ISensor
getIpoAdd    Method in Class KX_IpoActuator
getIpoAsForce    Method in Class KX_IpoActuator
getKey    Method in Class SCA_KeyboardSensor
getLastCreatedObject    Method in Class KX_SCA_AddObjectActuator  
getLastDraw    Method in Class SCA_RandomSensor
getLevel    Method in Class SCA_ISensor
getLightList    Method in Class KX_Scene.KX_Scene
getLimit    Method in Class KX_ConstraintActuator
getLinearVelocity    Method in Class KX_GameObject
getLinearVelocity    Method in Class KX_ObjectActuator
getLinearVelocity    Method in Class KX_SCA_AddObjectActuator
getLogicTicRate    Function in Module GameLogic
getLooping    Method in Class KX_SoundActuator


Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).