|
|
getGain
Method
in Class KX_CDActuator
getGain
Method
in Class KX_SoundActuator
getGLSLMaterialSetting
Function
in Module Rasterizer
getHat
Method
in Class SCA_JoystickSensor
getHeight
Method
in Class KX_CameraActuator
getHitNormal
Method
in Class KX_MouseFocusSensor
getHitNormal
Method
in Class KX_RaySensor
getHitObject
Method
in Class KX_MouseFocusSensor
getHitObject
Method
in Class KX_RaySensor
getHitObject
Method
in Class KX_TouchSensor getHitObjectList
Method
in Class KX_TouchSensor getHitPosition
Method
in Class KX_MouseFocusSensor
getHitPosition
Method
in Class KX_RaySensor
getHold1
Method
in Class SCA_KeyboardSensor
getHold2
Method
in Class SCA_KeyboardSensor
getIndex
Method
in Class SCA_JoystickSensor
getInvert
Method
in Class SCA_ISensor
getIpoAdd
Method in Class KX_IpoActuator
getIpoAsForce
Method
in Class KX_IpoActuator
getKey
Method
in Class SCA_KeyboardSensor
getLastCreatedObject
Method
in Class KX_SCA_AddObjectActuator
getLastDraw
Method
in Class SCA_RandomSensor
getLevel
Method in Class SCA_ISensor
getLightList
Method
in Class KX_Scene.KX_Scene
getLimit
Method
in Class KX_ConstraintActuator
getLinearVelocity
Method
in Class KX_GameObject
getLinearVelocity
Method
in Class KX_ObjectActuator
getLinearVelocity
Method
in Class KX_SCA_AddObjectActuator
getLogicTicRate
Function
in
Module GameLogic
getLooping
Method
in Class KX_SoundActuator |
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |