Blender 3D Game Engine Python -- Functions Index (2.49b)


 

 



magnitude    Variable in Mathutils Module  --  Quaternion
magnitude    Variable in Mathutils Module  --  Vector
makeScreenshot    Method in Rasterizer Module
mask    Variable in Class KX_StateActuator
mass    Variable in Class KX_GameObject
mass    Variable in Class KX_SCA_DynamicActuator
material    Variable in Class KX_PolygonMaterial
material    Variable in Class KX_PolyProxy
materials    Variable in Class KX_MeshProxy
matid    Variable in Class KX_PolyProxy
matname    Variable in Class KX_PolyProxy
max    Variable in Class KX_CameraActuator
max    Variable in Class KX_ConstraintActuator
mesh    Variable in Class KX_SCA_ReplaceMeshActuator
meshes    Variable in Class KX_GameObject
MidpointVecs    Method in Mathutils Module
min    Variable in Class KX_CameraActuator
min    Variable in Class KX_ConstraintActuator
mode    Variable in Class BL_ActionActuator
mode    Variable in Class BL_ShapeActionActuator
mode    Variable in Class KX_GameActuator
mode    Variable in Class KX_IpoActuator
mode    Variable in Class KX_ParentActuator
mode    Variable in Class KX_SCA_DynamicActuator
mode    Variable in Class KX_SceneActuator
mode    Variable in Class KX_SoundActuator
mode    Variable in Class SCA_2DFilterActuator
mode    Variable in Class SCA_MouseSensor
mode    Variable in Class SCA_PropertyActuator
mode    Variable in Class SCA_PropertySensor
mode    Variable in Class SCA_PythonController
modelview_matrix    Variable in Class KX_Camera
name    Variable in Class Value
name    Variable in Class KX_GameObject
name    Variable in Class KX_Scene
near    Variable in Class KX_Camera
negate    Method in Mathutils Module  --  Quaternion
negate     Method in Mathutils Module  --  Vector
NORMAL    Constant in Class KX_Light
normal    Variable in Class KX_VertexProxy
normalize    Method in Mathutils Module  --  Quaternion
normalize     Method in Mathutils Module  --  Vector
numAxis    Variable in Class SCA_JoystickSensor
numButtons    Variable in Class SCA_JoystickSensor
numHats    Variable in Class SCA_JoystickSensor
numMaterials    Variable in Class KX_MeshProxy
numPolygons    Variable in Class KX_MeshProxy


object    Variable in Class KX_CameraActuator
object    Variable in Class KX_ParentActuator
object    Variable in Class KX_SCA_AddObjectActuator
object    Variable in Class KX_TrackToActuator
objectLastCreated    Variable in Class KX_SCA_AddObjectActuator
objects    Variable in Class KX_Scene
objectsInactive    Variables in Class KX_Scene
occlusion    Variable in Class KX_GameObject
operation    Variable in Class KX_StateActuator
option    Variable in Class KX_ConstraintActuator
orientation    Variable in Class KX_SoundActuator
OrthoProjectionMatrix    Method in Mathutils Module
OUTSIDE    Constant in Class KX_Camera
owner    Variable in Class SCA_ILogicBrick

   
  
Game developers can use the Blender game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The Blender game engine can be used to make both 2D games and 3D games.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.