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|
getMass
Method
in Class KX_GameObject
getMaterial
Method
in Class KX_PolyProxy
getMaterialIndex
Method
in Class KX_BlenderMaterial
getMaterialIndex
Method
in Class KX_PolyProxy
getMaterialMode
Function
in Module Rasterizer
getMaterialName
Method
in Class KX_MeshProxy
getMaterialName
Method
in Class KX_PolyProxy
getMax
Method
in Class KX_CameraActuator
getMax
Method
in Class KX_ConstraintActuator
getMesh
Method
in Class KX_GameObject
getMesh
Method
in Class KX_PolyProxy
getMesh
Method
in Class KX_SCA_ReplaceMeshActuator
getMin
Method
in Class KX_CameraActuator getMin
Method
in Class KX_ConstraintActuator getName
Method
in Class KX_Scene
getName
Method in Value
getNormal
Method
in Class KX_VertexProxy
getNumAxes
Method
in Class SCA_JoystickSensor
getNumButtons
Method
in Class SCA_JoystickSensor
getNumHats
Method
in Class SCA_JoystickSensor
getNumMaterials
Method
in Class KX_MeshProxy
getNumPolygons
Method
in Class KX_MeshProxy
getNumVertex
Method
in Class KX_PolyProxy
getNumWheels
Method
in Class KX_VehicleWrapper
getObject
Method
in Class KX_CameraActuator
getObject
Method
in Class KX_ParentActuator
getObject
Method
in Class KX_SCA_AddObjectActuator
getObject
Method
in Class KX_TrackToActuator |
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |