|
|
getObjectList
Method
in Class KX_Scene
getOption
Method in Class KX_ConstraintActuator
getOrientation
Method
in Class KX_GameObject
getOwner
Method
in Class SCA_ILogicBrick
getPara1
Method
in Class SCA_RandomActuator
getPara2
Method
in Class SCA_RandomActuator
getParent
Method
in Class KX_GameObject
getPhysicsId
Method
in Class KX_GameObject
getPhysicsTicRate
Method in
Module GameLogic
getPID
Method in Class KX_ObjectActuator
getPitch
Method
in Class KX_SoundActuator
getPolygon
Method
in Class KX_MeshProxy
getPosition
Method
in Class KX_GameObject
getPressedKeys
Method
in Class SCA_KeyboardSensor
getPriority
Method
in Class BL_ActionActuator
getPriority
Method in Class BL_ShapeActionActuator
getProjectionMatrix
Method
in Class KX_Camera
getProperty
Method
in Class BL_ActionActuator
getProperty
Method in Class BL_ShapeActionActuator
getProperty
Method in Class KX_ConstraintActuator
getProperty
Method
in Class KX_TouchSensor
getProperty
Method
in Class SCA_PropertyActuator
getProperty
Method
in Class SCA_PropertySensor
getProperty
Method
in Class SCA_RandomActuator
getPropertyNames
Method in Class KX_GameObject
getRandomFloat
Function
in Module GameLogic
getRayDirection
Method
in Class KX_MouseFocusSensor
getRayDirection
Method
in Class KX_RaySensor
getRayLength
Method in Class KX_ConstraintActuator
GetRaySource
Method
in Class KX_MouseFocusSensor
GetRayTarget
Method
in Class KX_MouseFocusSensor
getReactionForce
Method
in Class KX_GameObject
getRepeat
Method in Class SCA_DelaySensor |
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |