Python Methods (2.48)
getObjectList - getRepeat

getObjectList    Method in Class KX_Scene
getOption    Method in Class KX_ConstraintActuator
getOrientation    Method in Class KX_GameObject
getOwner    Method in Class SCA_ILogicBrick
getPara1    Method in Class SCA_RandomActuator
getPara2    Method in Class SCA_RandomActuator
getParent    Method in Class KX_GameObject
getPhysicsId    Method in Class KX_GameObject
getPhysicsTicRate    Method in Module GameLogic
getPID    Method in Class KX_ObjectActuator
getPitch    Method in Class KX_SoundActuator
getPolygon    Method in Class KX_MeshProxy
getPosition    Method in Class KX_GameObject
getPressedKeys    Method in Class SCA_KeyboardSensor
getPriority    Method in Class BL_ActionActuator
getPriority    Method in Class BL_ShapeActionActuator
getProjectionMatrix    Method in Class KX_Camera
getProperty    Method in Class BL_ActionActuator
getProperty    Method in Class BL_ShapeActionActuator
getProperty    Method in Class KX_ConstraintActuator
getProperty    Method in Class KX_TouchSensor
getProperty    Method in Class SCA_PropertyActuator
getProperty    Method in Class SCA_PropertySensor
getProperty    Method in Class SCA_RandomActuator
getPropertyNames    Method in Class KX_GameObject
getRandomFloat    Function in Module GameLogic
getRayDirection    Method in Class KX_MouseFocusSensor
getRayDirection    Method in Class KX_RaySensor
getRayLength    Method in Class KX_ConstraintActuator
GetRaySource    Method in Class KX_MouseFocusSensor
GetRayTarget    Method in Class KX_MouseFocusSensor
getReactionForce    Method in Class KX_GameObject
getRepeat    Method in Class SCA_DelaySensor


Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).