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|
getRGBA
Method
in Class KX_VertexProxy getRollOffFactor
Method
in Class KX_SoundActuator
getRotDamp
Method in Class KX_ConstraintActuator
getScene
Method
in Class KX_SceneActuator
getScript
Method
in Class SCA_PythonController
getSeed
Method
in Class SCA_RandomActuator
getSeed
Method
in Class SCA_RandomSensor
getSensor
Method
in Class SCA_PythonController
getSensors
Method
in Class SCA_PythonController
getShader
Method
in Class KX_BlenderMaterial
getSpectrum
Function
in
Module GameLogic
getStart
Method
in Class BL_ActionActuator
getStart
Method in Class BL_ShapeActionActuator
getStart
Method
in Class KX_IpoActuator
getState
Method in Class KX_GameObject
getSubject
Method
in Class KX_NetworkMessageSensor
getSubjects
Method
in Class KX_NetworkMessageSensor
getTextureName
Method
in Class KX_MeshProxy
getTextureName
Method
in Class KX_PolyProxy
getThreshold
Method
in Class SCA_JoystickSensor
getTime
Method in Class KX_ConstraintActuator
getTime
Method
in Class KX_SCA_AddObjectActuator
getTime
Method
in Class KX_TrackToActuator
getTorque
Method
in Class KX_ObjectActuator
getType
Method
in Class BL_ActionActuator
getType
Method in Class BL_ShapeActionActuator
getType
Method
in Class KX_IpoActuator
getType
Method
in Class KX_SoundActuator
getType
Method
in Class SCA_PropertySensor
|
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |