Blender 3D Game Engine Python -- Functions Index (2.49b)


  

 



tap    Variable in Class SCA_ISensor
targetProperty    Variable in Class SCA_KeyboardSensor
texture    Variable in Class KX_PolygonMaterial
texture    Variable in Class KX_PolyProxy
tface    Variable in Class KX_PolygonMaterial
threshold    Variable in Class SCA_JoystickSensor
tile    Variable in Class KX_PolygonMaterial
tilexrep    Variable in Class KX_PolygonMaterial
tileyrep    Variable in Class KX_PolygonMaterial
time    Variable in Class KX_ConstraintActuator
time    Variable in Class KX_SCA_AddObjectActuator
time    Variable in Class KX_TrackToActuator
timeOffset    Variable in Class KX_GameObject
toggleProperty    Variable in Class SCA_KeyboardSensor
toEuler    Method in Mathutils Module  --  Matrix
toEuler    Method in Mathutils Module  --  Quaternion
toMatrix    Method in Mathutils Module  --  Euler
toMatrix    Method in Mathutils Module  --  Quaternion
toQuat    Method in Mathutils Module  --  Euler
toQuat    Method in Mathutils Module  --  Matrix
torque     Variable in Class KX_ObjectActuator
toTrackQuat    Method in Mathutils Module  --  Vector
track    Variable in Class KX_CDActuator
TranslationMatrix    Method in Mathutils Module
translationPart    Method in Mathutils Module  --  Matrix
transparent     Variable in Class KX_PolygonMaterial
transpose    Method in Mathutils Module  --  Matrix
triangle    Variable in Class KX_PolygonMaterial
TriangleArea    Method in Mathutils Module
TriangleNormal    Method in Mathutils Module
triggered    Variable in Class SCA_ISensor
type    Variable in Class KX_Light



u    Variable in Class KX_VertexProxy
unique    Method in Mathutils Module  --  Euler
updateTexture    Method in Class KX_PolygonMaterial
use3D    Variable in Class KX_TrackToActuator
useAllKeys    Variable in Class SCA_KeyboardSensor
useChildren    Variable in Class KX_IpoActuator
useDisplayMesh    Variable in Class KX_SCA_ReplaceMeshActuator
useHighPriority    Variable in Class SCA_IController
useIpoAdd    Variable in Class KX_IpoActuator
useIpoAsForce    Variable in Class KX_IpoActuator
useIpoLocal    Variable in Class KX_IpoActuator
useLocalAvgV    Variable in Class KX_ObjectActuator
useLocalDLoc    Variable in Class KX_ObjectActuator
useLocalDRot    Variable in Class KX_ObjectActuator
useLocalForce    Variable in Class KX_ObjectActuator
useLocalLinV    Variable in Class KX_ObjectActuator
useLocalTorque    Variable in Class KX_ObjectActuator
useMaterial    Variable in Class KX_RaySensor
useMaterial    Variable in Class KX_TouchSensor
useNegPulseMode    Variable in Class SCA_ISensor
useOcclusion    Variable in Class KX_VisibilityActuator
usePhysicsMesh    Variable in Class KX_SCA_ReplaceMeshActuator
usePosPulseMode    Variable in Class SCA_ISensor
usePropBody    Variable in Class KX_NetworkMessageActuator
usePulseCollisions    Variable in Class KX_TouchSensor
usePulseFocus    Variable in Class KX_MouseFocusSensor
useRecursion    Method in Class KX_VisibilityActuator
useRestart    Variable in Class KX_SceneActuator
useViewport    Variable in Class KX_Camera
useXRay     Variable in Class KX_RaySensor
useXY     Variable in Class KX_CameraActuator
UV     Variable in Class KX_VertexProxy

   
  
Game developers can use the Blender game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The Blender game engine can be used to make both 2D games and 3D games.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.