Blender 3D Game Engine Python -- Functions Index (2.49b)


 

 






v    Variable in Class KX_VertexProxy
v1    Variable in Class KX_PolyProxy
v2    Variable in Class KX_PolyProxy
v3    Variable in Class KX_PolyProxy
v4    Variable in Class KX_PolyProxy
validate    Method in Class BL_Shader
value    Variable in Class SCA_2DFilterActuator
value    Variable in Class SCA_PropertyActuator
value    Variable in Class SCA_PropertySensor
velocity    Variable in Class KX_SoundActuator
visibility    Variable in Class KX_VisibilityActuator
visible    Variable in Class KX_GameObject
visible    Variable in Class KX_PolyProxy
volume    Variable in Class KX_CDActuator
volume    Variable in Class KX_SoundActuator


w     Variable in Mathutils Module  --  Quaternion
w     Variable in Mathutils Module  --  Vector
world_to_camera     Variable in Class KX_Camera
worldOrientation     Variable in Class KX_GameObject
worldPosition     Variable in Class KX_GameObject
worldScale     Variable in Class KX_GameObject
wrapped     Variable in Mathutils Module  --  Euler
wrapped    Variable in Mathutils Module  --  Matrix
wrapped     Variable in Mathutils Module  --  Quaternion
wrapped     Variable in Mathutils Module  --  Vector



x    Variable in Class KX_VertexProxy
x    Variable in Mathutils Module  --  Euler
x    Variable in Mathutils Module  --  Quaternion
x    Variable in Mathutils Module  --  Vector
XYZ    Variable in Class KX_VertexProxy



y    Variable in Class KX_VertexProxy
y    Variable in Mathutils Module  --  Euler
y    Variable in Mathutils Module  --  Quaternion
y    Variable in Mathutils Module  --  Vector



z    Variable in Class KX_VertexProxy
z    Variable in Mathutils Module  --  Euler
z    Variable in Mathutils Module  --  Quaternion
z    Variable in Mathutils Module  --  Vector
zero    Method in Mathutils Module  --  Euler
zero    Method in Mathutils Module  --  Matrix
zero    Method in Mathutils Module  --  Vector
zsort    Variable in Class KX_PolygonMaterial

   
The game engine can be used to make both 2D games and 3D games.  Use the game engine to model game characters and 3D environments to create casual video games, first and third person shooters, role playing games, racing simulations and more.  Create a 3D virtual world and texture your 3D computer models with photo realistic textures to add realism your game models and environments while learning important skills that will help you compete for entry-level positions in the game industry.