Class BL_ActionActuator -- Blender Game Engine 2.49b



 
 




framePropName

framePropName

Note:
To create a Frame Property, use Add Property to add a property (type float or integer) to the game object.  

gets/sets the name of the Frame Property.

Return type:  string

Sample Code


################  Get framePropName

# get the controller
controller = GameLogic.getCurrentController()

# get object controller attached to
obj = controller.owner
# get the actuator attached to controller named Walk
act = controller.actuators["Walk"]

# get the name the frame property name
frameName = act.framePropName

# get current frame
currentFrame = obj["frameName"]

################  Set framePropName

# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to controller named Walk
act = controller.actuators["Walk"]

# set the name of the frame property name
act.framePropName = "currentFrame"


Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.