Class BL_Shader -- Blender Game Engine 2.49b



 
  






setUniform2i

setUniform2i(name, ix, iy)

Used to pass two integer values from the main program to the vertex or fragment program.

name:
Type:  string
ix:
Type:  integer
iy:
Type:  integer

Sample Code

# define the main part of the program
def main():

# get the current scene
scene = GameLogic.getCurrentScene()

# get a list of the objects in the scene
objList = scene.objects
 
# Get the object you want to use
obj =  objList['OBCube']
 
# Only one mesh on this Cube
mesh = obj.meshes[0]
 
# only one material on this mesh
mat = mesh.materials[0]
 
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True: 
     
#Get shader envelope
shader = mat.getShader()
     
# shader envelope created?
if shader != None:
     
# set the shader
shader.setSource(VertexShader, FragmentShader, True)
 
# pass ivec2 variable to shader
shader.setUniform2i("MinMax", 0, 10)

####### end of main program def

# Import OpenGL code as a string
VertexProgram = """


void main()

{

// OpenGL glsl

gl_Position = ftransform();

}


"""

# Import OpenGL code as a string
FragmentProgram = """


// vec2 integer passed from main program

uniform ivec2 MinMax;


void main()

{

 // code to use MinMax


// Turn cube green

gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);

}


"""

# run the program
main()

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.