Class BL_Shader -- Blender Game Engine 2.49b



 
  






setUniformMatrix4

setUniformMatrix4(name, list, transpose)

Transposes the way the matrix is read.  By column or by row.

name:
Type:  string
list:
Type:  4x4 List
example--([1,0,0,0], [0,1,0,0], [0,0,1,0], [0,0,0,1])
transpose:
Type:  bool
   True = row-major
   False = col-major

Sample Code

# get the current scene
scene = GameLogic.getCurrentScene()

# get a list of the objects in the scene
objList = scene.objects
 
# Get the object you want to use
obj =  objList['OBCube']
 
# Only one mesh
mesh = obj.meshes[0]
 
# only one material
mat = mesh.materials[0]
 
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True: 
     
#Get shader envelope
shader = mat.getShader()
     
# shader envelope created?
if shader != None:
     
# set the shader
shader.setSource(VertexShader, FragmentShader, True)
 
# Use the Identity matrix
identMatrix = ([1,0,0,0], [0,1,0,0], [0,0,1,0], [0,0,0,1])

# transpose way OpenGL uniform mat4 variable
# named  "myMatrix" is read
shader.setUniformMatrix4("myMatrix", identMatrix, True)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.