Class BL_Shader -- Blender Game Engine 2.49b
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getFragmentProg
getFragmentProg( )
Returns the fragment program this shader is
using. It doesn't return the name of the fragment
program. It returns
the fragment program. Every line. Returns an empty
string if the
shader wasn't set.
Return type: string
Sample
Code
# get the current scene
scene = GameLogic.getCurrentScene()
# get a list of the objects in the scene
objList = scene.objects
# get object named Cube
objCube = objList["OBCube"]
# only one mesh on this cube
mesh = objCube.meshes[0]
# only one material on this mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture
Materials?
if hasattr( mat, 'getMaterialIndex') == True:
# get shader envelope
shader =
mat.getShader()
# did it get the
shader envelope?
if shader != None:
# get fragment
program this shader uses
fragProg =
shader.getFragmentProg()
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.