Class BL_Shader -- Blender Game Engine 2.49b



 
  





getFragmentProg

getFragmentProg( )

Returns the fragment program this shader is using.  It doesn't return the name of the fragment program.  It returns the fragment program.  Every line.  Returns an empty string if the shader wasn't set.

Return type:  string

Sample Code

# get the current scene
scene = GameLogic.getCurrentScene()

# get a list of the objects in the scene
objList = scene.objects

# get object named Cube
objCube = objList["OBCube"]
  
# only one mesh on this cube
mesh = objCube.meshes[0]
  
# only one material on this mesh
mat = mesh.materials[0]
  
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True: 
 
# get shader envelope
shader = mat.getShader()

# did it get the shader envelope?
if shader != None:
     
# get fragment program this shader uses
fragProg = shader.getFragmentProg()

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.