Class BL_Shader -- Blender Game Engine 2.49b
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validate
validate()
Note:
This function returns None. It's my
understanding that it has been disabled.
Prints the shader info.
Sample Code
# get the current scene
scene = GameLogic.getCurrentScene()
# get a list of the objects in the scene
objList = scene.objects
# Get the object you want to use
obj = objList['OBCube']
# Only one mesh
mesh = obj.meshes[0]
# only one material
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture
Materials?
if hasattr( mat, 'getMaterialIndex') == True:
#Get shader envelope
shader = mat.getShader()
# shader envelope created?
if shader != None:
# set the shader
shader.setSource(VertexShader, FragmentShader, True)
# print shader info
shader.validate()
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.