Class KX_Camera -- Blender Game Engine 2.49b



 
   
















Methods
boxInsideFrusturm getWorldToCamera
getCameraToWorld pointInsideFrustum
getScreenPosition setOnTop
getScreenRay setViewport
getScreenVect sphereInsideFrustum
Variables
camera_to_world near
far perspective
frustum_culling projection_matrix
lens useViewport
modelview_matrix world_to_camera
Constants
INSIDE OUTSIDE
INTERSECT ----------



Inherited Methods
alignAxisToVect getVelocity
applyForce has_key
applyImpulse isA
applyMovement rayCast
applyRotation rayCastTo
applyTorque reinstancePhysicsMesh
disableRigidBody removeParent
enableRigidBody replaceMesh
endObject restoreDynamics
get sendMessage
getAngularVelocity setAngularVelocity
getAxisVect setCollisionMargin
getDistanceTo setLinearVelocity
getLinearVelocity setOcclusion
getPhysicsId setParent
getPropertyNames setVisible
getReactionForce suspendDynamics
getVectTo ----------
Inherited Variables:
actuators mass
attrDict meshes
children name
childrenRecursive occlusion
controllers parent
invalid sensors
linVelocityMax state
linVelocityMin timeOffset
localInertia visible
localOrientation worldOrientation
localPosition worldPosition
localScale worldScale


The Blender Game engine uses the Python programming language to extent the capabilities of the game engine.  The Python programming language is open source and free to use, even for commercial products.  Python is a multi-platform programing language that runs on Windows, Linux/Unix and Mac OS X operating systems.  A general-purpose programming language, Python is a high-level, dynamic, object-oriented language that beginners find easy to learn.