Class KX_Camera -- Blender Game Engine 2.49b



 
   




sphereInsideFrustum

sphereInsideFrustum(centre, radius)

Checks to see if a sphere is inside the camera's view frustum.

Returns:  INSIDE, OUTSIDE or INTERSECT

center:
Type:  List [ x, y, z]
   Center of the sphere in World Coordinates.

radius:
Type:  float number.
   Radius of the sphere

Sample Code

# get the current scene
scene = GameLogic.getCurrentScene()

# get the active camera
cam = scene.active_camera

# check if sphere is inside view frustum
sphereInside = cam.sphereInsideFrustum( [0.0, 0.0, 0.0], 4.5)

if  sphereInside == cam.INSIDE:
    # your code here
if  sphereInside == cam.OUTSIDE:
    # your code here
if  sphereInside == cam.INTERSECT:
    # your code here

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.