Class KX_Camera -- Blender Game Engine 2.49b
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useViewport
useViewport
enable/disable viewport. For more information, see
setViewport function below.
Type:
Bool
1 = True
enable viewport
0 = False
disable viewport
Sample
Code
################ Enable viewport
# need to get game window size so...
import Rasterizer
# get current scene
scene = GameLogic.getCurrentScene()
# get a list of the objects in scene
objList = scene.objects
# already using active camera
# get 2nd camera named "ViewPort"
viewCam = objList["OBViewPort"]
# set split screen
viewCam.setViewport( 0,
Rasterizer.getWindowHeight()/2,
Rasterizer.getWindowWidth(),
Rasterizer.getWindowHeight() )
# use viewCam to create split screen
viewCam.useViewport = True
################ Disable viewport
# need to get game window size so...
import Rasterizer
# get current scene
scene = GameLogic.getCurrentScene()
# get a list of the objects in scene
objList = scene.objects
# already using active camera
# get 2nd camera named "ViewPort"
viewCam = objList["OBViewPort"]
# disable viewport
viewCam.useViewport = False
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.