Class KX_Camera -- Blender Game Engine 2.49b



 
   




useViewport

useViewport

enable/disable viewport.  For more information, see setViewport function below.

Type:  Bool 
  1 = True
enable viewport
  0 = False
disable viewport

Sample Code


################  Enable viewport

# need to get game window size so...
import Rasterizer

# get current scene
scene = GameLogic.getCurrentScene()

# get a list of the objects in scene
objList = scene.objects

# already using active camera
# get 2nd camera named "ViewPort"
viewCam = objList["OBViewPort"]

# set split screen
viewCam.setViewport( 0,
Rasterizer.getWindowHeight()/2,
Rasterizer.getWindowWidth(),
Rasterizer.getWindowHeight() )

# use viewCam to create split screen
viewCam.useViewport = True

################  Disable viewport

# need to get game window size so...
import Rasterizer

# get current scene
scene = GameLogic.getCurrentScene()

# get a list of the objects in scene
objList = scene.objects

# already using active camera
# get 2nd camera named "ViewPort"
viewCam = objList["OBViewPort"]

# disable viewport
viewCam.useViewport = False

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.