Class KX_Camera -- Blender Game Engine 2.49b
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getScreenPosition
getScreenPosition(obj)
Returns the
screen coordinates of a game object (or a point) on the
game screen.
Return type:
list [x, y]
(screen coordinates)
Range: 0.0 to 1.0
obj:
Type:
KX_GameObject
or
string (object name)
or
list [x, y, z] (point 3D world position)
Note:
Center of game screen is
approximately [ 0.5, 0.5]
Sample
Code
# get the current scene
scene = GameLogic.getCurrentScene()
# get the active camera
cam = scene.active_camera
# get object list
objList = scene.objects
# get game object named Cube
cube = objList["OBCube"]
# get game screen position of cube
pos = cam.getScreenPosition(cube)
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.