Class KX_Camera -- Blender Game Engine 2.49b



 
   




getScreenVect

getScreenVect( x, y)

Returns the 3D vector from the camera position in the direction of the game screen coordinates.

x:
Type:  float  (x game screen coordinate)
Range:  0.0 to 1.0
Y:
Type:  float  (y game screen coordinate)
Range:  0.0 to 1.0

Return Type:
list [vX, vY, vZ]  (3D vector)

Sample Code

# get the current scene
scene = GameLogic.getCurrentScene()

# get the active camera
cam = scene.active_camera

# get 3D vector to screen center
vec = cam.getScreenVect(0.5, 0.5)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.