Class KX_GameActuator -- Blender Game Engine 2.49b



 
  





mode

mode

gets/sets the game actuator mode

Type:  integer
  Start new game:  
1 or GameLogic.KX_GAME_LOAD 
  Restart this game:  
3 or GameLogic.KX_GAME_RESTART 
  Quit this game:  
4 or GameLogic.KX_GAME_QUIT 
  Save GameLogic.globalDict:  
5 or GameLogic.KX_GAME_SAVECFG 
  Load GameLogic.globalDict:
6 or GameLogic.KX_GAME_LOADCFG

Note:
While there isn't any setting on the Game Actuator Logic Brick  GameLogic.KX_GAME_START = 2

Sample Code


####################  Get mode
# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to the controller named act
act = controller.actuators["act"]

# get mode
modeType = act.mode

####################  Set mode

# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to the controller named act
act = controller.actuators["act"]

# set mode to restart game
act.mode = 3

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.