Class KX_GameObject -- Blender Game Engine 2.49b



 
  




Methods
alignAxisToVect getVectTo
applyForce getVelocity
applyImpulse has_key
applyMovement rayCast
applyRotation rayCastTo
applyTorque reinstancePhysicsMesh
disableRigidBody removeParent
enableRigidBody replaceMesh
endObject restoreDynamics
get sendMessage
getAngularVelocity setAngularVelocity
getAxisVect setCollisionMargin
getDistanceTo setLinearVelocity
getLinearVelocity setOcclusion
getPhysicsId setParent
getPropertyNames setVisible
getReactionForce suspendDynamics
Variables
actuators meshes
attrDict name
children occlusion
childrenRecursive parent
controllers sensors
linVelocityMax state
linVelocityMin timeOffset
localInertia visible
localOrientation worldOrientation
localPosition worldPosition
localScale worldScale
mass ----------
Constants
---------- ----------



Inherited Methods 
isA     ----------
Inherited Variables
invalid ----------


The Blender Game engine uses the Python programming language to extent the capabilities of the game engine.  The Python programming language is open source and free to use, even for commercial products.  Python is a multi-platform programing language that runs on Windows, Linux/Unix and Mac OS X operating systems.  A general-purpose programming language, Python is a high-level, dynamic, object-oriented language that beginners find easy to learn.